Domains of Meh

What if they threw a war and nobody was into it

In Domains Of Meh, the great empire is clashing, but nobody, it seems, in any of the warring states, is actually that interested in having a fight. And so, when armies approach an area, all the smaller armies very quietly and graciously leave the field, because they’ve got other things to do, and did you see the time, and what’s more, another thing. You’ll send an army to hold some terrain, and have to see who else goes to fight over it! Command Dwarves (that brought packed lunches) and Orcs (who think this is like a sports match?) and Elves (who are prepared for a recital) and a contingent of humans (who aren’t even sure what they’re doing here).

You Can’t Win

You Can't Win card game poster

After the heist, there’s always room for an argument—an argument about who gets the least, who gets the most, who gets enough.

You Can’t Win is a player-versus-player trick-taking rule-making game. Each round, you’ll try and lay out a rule for the rest of the game, you’ll see if that rule sticks, then see if your final card is one of the few cards that has a chance.