Archive
Hook, Line & Sinker

There are times and places like these, all over. Rich people are the typical mark—people so rich they can carry enough cash that they won’t notice if it all goes missing. Casino openings. Art galleries. Presentations of important political parties. The events change, but the situation’s always the same.
You Can’t Win

After the heist, there’s always room for an argument—an argument about who gets the least, who gets the most, who gets enough.
You Can’t Win is a player-versus-player trick-taking rule-making game. Each round, you’ll try and lay out a rule for the rest of the game, you’ll see if that rule sticks, then see if your final card is one of the few cards that has a chance.
Queer Coding
Pie Crimes
D-7EC7

Drip… Drip… Drip… We don’t talk about why it happened. That seems almost foolish by now. Just another ridiculous tech-bro capitalist dream, collapsed on its side and tumbling down into the ocean. But it was a state, it defined itself,…
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Jiāngjú

Jiangjú is a game of the standoff that comes at the end of a long story of high tension, betrayal, and violent crime, modelled after Hong Kong cinema of the 90s. The word translates in English, roughly, to Impasse. In Jiangjú,…
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Wobbegong-12

Welcome to the Australian Backwoods of the Intergalactic Empire Wobbegong-12 is a manual dexterity game of piloting junky, indestructable space rovers (your cards) across the surface of a hostile planet (your table) with resources distributed by an incompetent galactic government…
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Cat & The Mouse

“How Good Are You, Inspector?~” In Cat And The Mouse, two players take up competing roles as either the impish, daring catburglar known as The Mouse, or the dogged inspector who has spent months on this case and refuses to…
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The Botch is Back

“You’d think on a single ferry there’s only room for so many crooks to be running the business.” In The Botch Is Back, we return to the chaotic bluffing-lying-hurting playstyle of The Botch, but with a Canadian flair. The ferry…
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