Hook, Line & Sinker
There are times and places like these, all over. Rich people are the typical mark—people so rich they can carry enough cash that they won’t notice if it all goes missing. Casino openings. Art galleries. Presentations of important political parties. The events change, but the situation’s always the same.
When there’s money to be made, thieves come to make it. Thieves like you. You may not be able to get it all, but with all this cash going unchecked, you’re in a perfect place to find a mark to clean out. All you need to do is set someone up to fall for your con, Hook, Line & Sinker.
In Hook, Line & Sinker, you’re playing fast-talking improvising thieves trying to make the most money you can in a situation that’s ripe for a con. You have to put together a Plan, which is made up of the cards in your hand. But you don’t get to see them all the time, and you don’t get to see everything your opponents are holding—meaning that there’s always going to be some times when you don’t know if you’ve got the best plan, but you’ve got a plan and that’s as good as you’re going to get.
Played with a deck of only 18 cards, Hook, Line & Sinker is a microgame for groups ranging in size from 2 to 6. It needs almost no table space, and it rewards daring and cunning more than memorisation and practice.
Shuffle up and make a plan.
|Size||Small Box (up to 30 cards)|
|Opposition||Player versus Player PVP|
|Ages||Teenagers and Up|