Tag: indie dev

More On Boxes

Boy, don’t you love how I come here to talk to you about boxes every few months? So there’s this German term I was told of once, of Kostspieligluft, a term that I have since learned is not a proper German term at all. The word translates – I think? – into ‘expensive air’ or […]

Sneaky Peeky: 3-CHAIN and Escape Code!

Hey friends! Want a peek at some of the stuff we’re working on for now? I’ve got a trio of games made for my Nephews, with a focus on games where they don’t need to read, and also, crucially, don’t need to talk. I have after all, a sister, and she doesn’t want to have […]

Pricing Challenges

Let’s talk about MONEY! No, really, let’s talk about money and how it makes everything super awkward. After a lot of teething issues, we here at Invincible Ink broke our games into four categories: Pay-What-You-Want games, $10 games, $15 games, and $25 games on DriveThruCards. Originally I wanted our games to be $10 or $25, […]

Boxes: Tuck Vs Shell

If you’ve bought any of our products from us or DriveThruCards (and you should, because that’s cool, and makes us money and is one of many ways to show your support for small independent game companies), you might have been asked about boxes. If you’ve bought a game from us in person, you probably got […]

Basespansion

Talen here! Let me talk to you a bit about a little quandrary of design. There are some limits we work within as developers of Print-on-Demand games. One of those limits is just what we can put in a game with the understanding you’ll have it. Some games like The Botch are super lightweight, but […]