Dev Blog
More On Boxes
Boy, don’t you love how I come here to talk to you about boxes every few months? So there’s this German term I was told of once, of Kostspieligluft, a term that I have since learned is not a proper…
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Sneaky Peeky: 3-CHAIN and Escape Code!
Hey friends! Want a peek at some of the stuff we’re working on for now? I’ve got a trio of games made for my Nephews, with a focus on games where they don’t need to read, and also, crucially, don’t…
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The Not-Ninja of Dragon’s Favour

There’s a pretty controversial argument going on around Legend of the Five Rings lately, where the recent raising of the game’s profile has resulted in a two-fold argument between people directly and seriously impacted by Orientalist views and representation in…
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Coda: Respectful, Inclusive, Indulgent
At SMASH we had a bit of a time explaining our games to people, during which this little crystallised 3-word phrase came to the fore, one we want to share with you. Here at Invincible Ink, we want to make…
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Café Romantica is on the way – and so are tuck boxes!

Oh my gosh folks, it’s happening! 😀 Café Romantica took an epic amount of art and mastering a few new skills, but it’s finally complete. We’ll be getting our first copies in a few weeks, and that means we’re on…
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Pricing Challenges
Let’s talk about MONEY! No, really, let’s talk about money and how it makes everything super awkward. After a lot of teething issues, we here at Invincible Ink broke our games into four categories: Pay-What-You-Want games, $10 games, $15 games,…
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Boxes: Tuck Vs Shell
If you’ve bought any of our products from us or DriveThruCards (and you should, because that’s cool, and makes us money and is one of many ways to show your support for small independent game companies), you might have been…
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Basespansion
Talen here! Let me talk to you a bit about a little quandrary of design. There are some limits we work within as developers of Print-on-Demand games. One of those limits is just what we can put in a game…
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