Tag: design

Boxes: Tuck Vs Shell

If you’ve bought any of our products from us or DriveThruCards (and you should, because that’s cool, and makes us money and is one of many ways to show your support for small independent game companies), you might have been asked about boxes. If you’ve bought a game from us in person, you probably got […]

Basespansion

Talen here! Let me talk to you a bit about a little quandrary of design. There are some limits we work within as developers of Print-on-Demand games. One of those limits is just what we can put in a game with the understanding you’ll have it. Some games like The Botch are super lightweight, but […]